I brewed up this deck with a heavy Eldrazi theme.
The deck is a mana ramp deck with a large number of chump blockers and green ramp spells. I runs just four win conditions - four of the largest Eldrazi creatures.
Eldrazi Ramp by Robert Goulet
4 Expedition Map
4 Everflowing Chalice
4 Borderland Ranger
4 Overgrown Battlement
4 Wall of Omens
4 Khalni Heart Expedition
4 Path to Exile
4 All is Dust
2 Ulamong, the Infinite Gyre
1 Kozilek, Butcher of Truth
1 Emrakul, the Aeons Torn
4 Plains
7 Forest
4 Sunpetal Grove
4 Eldrazi Temple
2 Eye of Ugin
3 Tectonic Edge
We've been having some real success with this deck recently, facing off 50-50 against Jund and Mono Red and 90-10 against UW control.
The strategy of the deck up real simple: place chump blockers and cast ramp spells for a while. The deck runs 4 All is Dust to supply the crowd control. The key card in this deck is the Eye of Ugin because you can use it each turn to put Eldrazi directly in your hand; usually we use Expedition Map to fetch Eye of Ugin. Once you cast Ulamog you basically win.
The main reason this deck is good now is because the format is actually quite slow right now. Jund is actually kind of a slow deck when you think about it, the Walls and Paths held control aggro decks, and UW control takes forever to win. Any deck that takes later than like eight turns to win gives you enough time to cast Ulamog or Kozilek; Emrakul is really only feasible against control decks. Casting one of those spells generally puts you so far ahead it generally means game.
I haven't figured out the sideboard yet. I think the deck's main weakness is land destruction so we're considering Terra Eternal. Perimeter Captain is good against aggro and Celestial purge works against aggro and vampires.
Yes Emrakul is actually in the deck.
This deck is actually pretty good.
All right feel free to make fun of it.
Edit Note: I forgot to include the 3 Tectonic Edge when I originally posted this list. It is correct as it currently appears. I believe that a 36-24 split for land and spells is appropriate here given all of the mana ramp cards.
The deck is a mana ramp deck with a large number of chump blockers and green ramp spells. I runs just four win conditions - four of the largest Eldrazi creatures.
Eldrazi Ramp by Robert Goulet
4 Expedition Map
4 Everflowing Chalice
4 Borderland Ranger
4 Overgrown Battlement
4 Wall of Omens
4 Khalni Heart Expedition
4 Path to Exile
4 All is Dust
2 Ulamong, the Infinite Gyre
1 Kozilek, Butcher of Truth
1 Emrakul, the Aeons Torn
4 Plains
7 Forest
4 Sunpetal Grove
4 Eldrazi Temple
2 Eye of Ugin
3 Tectonic Edge
We've been having some real success with this deck recently, facing off 50-50 against Jund and Mono Red and 90-10 against UW control.
The strategy of the deck up real simple: place chump blockers and cast ramp spells for a while. The deck runs 4 All is Dust to supply the crowd control. The key card in this deck is the Eye of Ugin because you can use it each turn to put Eldrazi directly in your hand; usually we use Expedition Map to fetch Eye of Ugin. Once you cast Ulamog you basically win.
The main reason this deck is good now is because the format is actually quite slow right now. Jund is actually kind of a slow deck when you think about it, the Walls and Paths held control aggro decks, and UW control takes forever to win. Any deck that takes later than like eight turns to win gives you enough time to cast Ulamog or Kozilek; Emrakul is really only feasible against control decks. Casting one of those spells generally puts you so far ahead it generally means game.
I haven't figured out the sideboard yet. I think the deck's main weakness is land destruction so we're considering Terra Eternal. Perimeter Captain is good against aggro and Celestial purge works against aggro and vampires.
Yes Emrakul is actually in the deck.
This deck is actually pretty good.
All right feel free to make fun of it.
Edit Note: I forgot to include the 3 Tectonic Edge when I originally posted this list. It is correct as it currently appears. I believe that a 36-24 split for land and spells is appropriate here given all of the mana ramp cards.
Last edited by Robert Goulet on Tue Apr 20, 2010 1:13 pm; edited 1 time in total